Month: July 2012

  • Reactive music in fighting games

    I was interviewed a while back about methodologies for using reactive music in fighting games.  I stumbled upon it the other day whilst trolling the internets. The author, Johnny Kilhefner, posed some interesting questions about how someone might go about designing a reactive music system. I rattled off some ideas and now it’s available for the world to see (and hopefully for someone to develop a music-based fighting game). Click here to open the article in another tab.