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Monthly Archives: September 2012
Psuedo-Occlusion in Unity
Unity is an awesome engine for quickly iterating and building game content. The audio features have definitely improved over the years, but it’s still rather limited in many ways. Randomization of pitch, volume, lpf, or even sounds can only be … Continue reading
Posted in Sound Design, Systems Design
Tagged occlusion, psuedo-occlusion, scripting, skateboarding, systems design, Unity