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Monthly Archives: January 2017
Managing Quality of Life (as a Manager)
(this post originally appeared on designingsound.org) We all work in creative fields doing creative work with creative people. Along with that creativity is some semblance, great or small, of technology and the requirement for us to guesstimate the length each … Continue reading
The Feels of Interactive Audio
(this post originally appeared on designingsound.org) [Author’s note: much of what I describe below could be construed as “reactive audio,” not “interactive” because sound is most often reacting to other systems and world parameters rather than directly affecting them in … Continue reading
Dealing with external production issues
(this post originally appeared on designingsound.org) Let’s consider (for the next 178 words) the production process as a river, and we are a drop of water flowing from the beginning of the project to the end. Like every other drop of water, … Continue reading
Evoking Emotion in Pure Sound Design
(This post originally appeared on designingsound.org) When we discuss what makes the sound in any medium: film, music, video game, theater, etc. effective, it usually boils down to one of four aspects, and often all four: the detail in the … Continue reading