Recent Comments
No comments to show.Archives
- November 2024
- September 2024
- September 2022
- February 2021
- December 2020
- July 2020
- December 2018
- January 2017
- August 2016
- February 2016
- October 2015
- April 2015
- March 2015
- October 2014
- March 2014
- November 2013
- July 2013
- May 2013
- April 2013
- March 2013
- January 2013
- November 2012
- September 2012
- July 2012
- May 2012
- March 2012
- February 2012
Category Archives: Field Recording
The Sound Design of Ghost of Tsushima: Crafting the Ambience
To be honest, when we first started making Ghost of Tsushima, I was probably most excited about the possibility of traveling to Japan to capture ambience. We sent two teams over to Tsushima and throughout Japan but I didn’t get … Continue reading
Posted in Field Recording, Ghost of Tsushima, Sound Design
Tagged ambience, field recording, ghost of tsushima, sound design
The Sound Design of Ghost of Tsushima: Horses
One of the first decisions made on Ghost of Tsushima was that our main means of fast locomotion in the game would be horses. It made sense since that was what was used by both Mongols and Japanese warriors in … Continue reading
Posted in Field Recording, Ghost of Tsushima, Sound Design
Tagged field recording, ghost of tsushima, horses, sound design
The Sound Design of Ghost of Tsushima: Dogs
The dogs in Ghost of Tsushima are fun to talk about because, like so much of the soundscape of the game, we started with a lot of research and then recording them was a blast. Let’s just ignore the fact … Continue reading
Posted in Field Recording, Ghost of Tsushima, Sound Design
Tagged dogs, ghost of tsushima, sound design
Trip report: Satsop nuclear power plant (Glass recording)
On October 6th, I had the privilege to join a few other sound designers (James Nixon, Kristoffer Larson, Pete Comley and Andy Martin) on a trip to the Satsop Nuclear Power Plant out in Elma, Washington about a half hour west … Continue reading
Posted in Field Recording
Tagged field recording, glass, satsop
The Sound Design of inFamous Second Son: Concrete Powers
It’s hard to believe that inFamous Second Son is a year old already! I’ve been completely lagging on finishing up these posts about the powers design for the game, so let me use this opportunity to make good and present … Continue reading
Posted in Field Recording, inFamous, Sound Design
Tagged Andy Martin, inFamous, inFamous Second Son, sound design
Adventures in Foley: The Tumbling Machine
A few months ago we were recording some sounds for inFamous Second Son, when I realized how challenging it is to get continuous debris recordings in a tiny recording booth. Inspired in part by the ArenaNet team’s field recording journal … Continue reading
Posted in Field Recording, Sound Design
Tagged field recording, sound design
Adventures in the Field, Volume 2: Snowboarding
While we were working on the skateboarding game back at Free Range Games, we were hoping it would take off and they’d ask us to do a snowboarding game (it didn’t, but as a stopgap we ended up making SummitX … Continue reading
Posted in Field Recording, Sound Design
Tagged field recording, snowboarding, Unity
Adventures in the Field, Volume 1: Skateboarding
Undoubtedly, one of the most enjoyable, fun aspects of being a sound designer is field and foley recording. Perhaps one of the fondest memories of my career was when I was working for Konami in Hawaii. We were doing a … Continue reading
Posted in Field Recording, Sound Design
Tagged field recording, skateboarding