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Category Archives: inFamous
The Sound Design of inFamous Second Son: Video Powers
Of all the powers in inFamous Second Son, Video powers may have been the most esoteric. I mean smoke at least has an analog in fire (and we used some fire elements in both the visual and sound design), but … Continue reading
Posted in inFamous, Sound Design
Tagged Andy Martin, field recording, inFamous Second Son, sound design
The Sound Design of inFamous Second Son: Concrete Powers
It’s hard to believe that inFamous Second Son is a year old already! I’ve been completely lagging on finishing up these posts about the powers design for the game, so let me use this opportunity to make good and present … Continue reading
Posted in Field Recording, inFamous, Sound Design
Tagged Andy Martin, inFamous, inFamous Second Son, sound design
The Sound Design of inFamous Second Son: Neon Power
In contrast to past inFAMOUS games, Second Son was a tricky beast in that our power sets were pretty abstract. Electricity can really hurt someone, but smoke, neon, and video? This was definitely one of the many challenges we faced … Continue reading
Posted in inFamous, Sound Design
Tagged Andy Martin, inFamous, inFamous Second Son, sound design
The Sound Design of inFamous Second Son: Smoke Power
You know how sometimes you have lofty plans to do a project and then months later you think, “What the hell happened? I still haven’t gotten to that thing I meant to do months ago!” Well that’s pretty much where … Continue reading
Posted in inFamous, Sound Design
Tagged Andy Martin, inFamous, inFamous Second Son, sound design
The Evolution of a Feature: Diegetic Music in Infamous Second Son
While I’m proud of so much of the audio design in inFamous Second Son, one feature stands out as a testament to never letting go of a good idea. It was a concept, not new or necessarily innovative, that began … Continue reading
Posted in inFamous, Music, Sound Design, Systems Design
Tagged diegetic music, inFamous, inFamous Second Son, music, sound design