Category Archives: Systems Design

Wwise Tour 2020: Sonic Storytelling

I finally updated my website’s backend after being on PHP v5.6 (current version is something like 7.4) for far too long. Good news is now you can access the site via https for better security. Now that that is done … Continue reading

Posted in Ghost of Tsushima, Sound Design, Systems Design, Tools/Middleware Tagged ,

The Evolution of a Feature: Diegetic Music in Infamous Second Son

While I’m proud of so much of the audio design in inFamous Second Son, one feature stands out as a testament to never letting go of a good idea. It was a concept, not new or necessarily innovative, that began … Continue reading

Posted in inFamous, Music, Sound Design, Systems Design Tagged , , , ,

Psuedo-Occlusion in Unity

Unity is an awesome engine for quickly iterating and building game content. The audio features have definitely improved over the years, but it’s still rather limited in many ways.  Randomization of pitch, volume, lpf, or even sounds can only be … Continue reading

Posted in Sound Design, Systems Design Tagged , , , , ,