Tag Archives: Andy Martin

The Sound Design of inFamous Second Son: Video Powers

Of all the powers in inFamous Second Son, Video powers may have been the most esoteric. I mean smoke at least has an analog in fire (and we used some fire elements in both the visual and sound design), but … Continue reading

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The Sound Design of inFamous Second Son: Concrete Powers

It’s hard to believe that inFamous Second Son is a year old already!  I’ve been completely lagging on finishing up these posts about the powers design for the game, so let me use this opportunity to make good and present … Continue reading

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The Sound Design of inFamous Second Son: Neon Power

In contrast to past inFAMOUS games, Second Son was a tricky beast in that our power sets were pretty abstract. Electricity can really hurt someone, but smoke, neon, and video? This was definitely one of the many challenges we faced … Continue reading

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The Sound Design of inFamous Second Son: Smoke Power

You know how sometimes you have lofty plans to do a project and then months later you think, “What the hell happened? I still haven’t gotten to that thing I meant to do months ago!” Well that’s pretty much where … Continue reading

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