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Tag Archives: Unity
Adventures in the Field, Volume 2: Snowboarding
While we were working on the skateboarding game back at Free Range Games, we were hoping it would take off and they’d ask us to do a snowboarding game (it didn’t, but as a stopgap we ended up making SummitX … Continue reading
Posted in Field Recording, Sound Design
Tagged field recording, snowboarding, Unity
Psuedo-Occlusion in Unity
Unity is an awesome engine for quickly iterating and building game content. The audio features have definitely improved over the years, but it’s still rather limited in many ways. Randomization of pitch, volume, lpf, or even sounds can only be … Continue reading
Posted in Sound Design, Systems Design
Tagged occlusion, psuedo-occlusion, scripting, skateboarding, systems design, Unity