{"id":906,"date":"2026-07-04T15:17:16","date_gmt":"2026-07-04T23:17:16","guid":{"rendered":"https:\/\/bradleymeyer.com\/wp-core\/?page_id=906"},"modified":"2026-07-04T15:17:18","modified_gmt":"2026-07-04T23:17:18","slug":"game-audio-blog","status":"publish","type":"page","link":"https:\/\/bradleymeyer.com\/wp-core\/game-audio-blog\/","title":{"rendered":"Game Audio Blog"},"content":{"rendered":"\n<div class=\"wp-block-query alignwide is-layout-flow wp-block-query-is-layout-flow\"><ul class=\"wp-block-post-template is-layout-flow wp-block-post-template-is-layout-flow\"><li class=\"wp-block-post post-832 post type-post status-publish format-standard has-post-thumbnail hentry category-ghost-of-yotei category-sound-design tag-foley tag-ghost-of-yotei tag-sound-design\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><figure class=\"wp-block-post-featured-image\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2026\/03\/14\/the-sound-design-of-ghost-of-yotei-character-foley\/\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"1698\" height=\"946\" src=\"https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2026\/03\/image.png\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"The Sound Design of Ghost of Y\u014dtei: Character Foley\" style=\"object-fit:cover;\" srcset=\"https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2026\/03\/image.png 1698w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2026\/03\/image-300x167.png 300w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2026\/03\/image-1024x570.png 1024w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2026\/03\/image-768x428.png 768w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2026\/03\/image-1536x856.png 1536w\" sizes=\"auto, (max-width: 1698px) 100vw, 1698px\" \/><\/a><\/figure><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2026\/03\/14\/the-sound-design-of-ghost-of-yotei-character-foley\/\" target=\"_self\" >The Sound Design of Ghost of Y\u014dtei: Character Foley<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">When given a chance to talk about our Foley system in Ghost of Y\u014dtei, you will undoubtedly hear me gush and rave incessantly and claim it&#8217;s the first time I&#8217;ve ever really enjoyed tagging animations. All these things are absolutely true. Josh Lord, who architected the new system, talked about it at our talk at&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-837 post type-post status-publish format-standard has-post-thumbnail hentry category-field-recording category-ghost-of-yotei category-sound-design tag-field-recording tag-ghost-of-yotei tag-sound-design\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><figure class=\"wp-block-post-featured-image\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2026\/01\/24\/the-sound-design-of-ghost-of-yotei-ambience\/\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"2560\" height=\"1920\" src=\"https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/11\/PXL_20230427_081607432-scaled.jpg\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"The Sound Design of Ghost of Y\u014dtei: Ambience\" style=\"object-fit:cover;\" srcset=\"https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/11\/PXL_20230427_081607432-scaled.jpg 2560w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/11\/PXL_20230427_081607432-300x225.jpg 300w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/11\/PXL_20230427_081607432-1024x768.jpg 1024w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/11\/PXL_20230427_081607432-768x576.jpg 768w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/11\/PXL_20230427_081607432-1536x1152.jpg 1536w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/11\/PXL_20230427_081607432-2048x1536.jpg 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/a><\/figure><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2026\/01\/24\/the-sound-design-of-ghost-of-yotei-ambience\/\" target=\"_self\" >The Sound Design of Ghost of Y\u014dtei: Ambience<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">Ambience is such a crucial part of what makes a Ghost game a Ghost game: it provides a time machine for the player, whisking them back to a believable version of feudal Japan. On both Ghost games, we had Sucker Punch trips to Japan. Although no audio people went on those trips, I always gave&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-844 post type-post status-publish format-standard has-post-thumbnail hentry category-ghost-of-tsushima category-systems-design tag-gdc tag-ghost-of-tsushima tag-talks\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><figure class=\"wp-block-post-featured-image\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2025\/12\/06\/ghost-of-tsushima-ambience-gdc-talk-now-available-on-the-vault-for-free\/\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"1280\" height=\"720\" src=\"https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/12\/image-1.png\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Ghost of Tsushima Ambience GDC talk now available on the vault (for free!)\" style=\"object-fit:cover;\" srcset=\"https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/12\/image-1.png 1280w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/12\/image-1-300x169.png 300w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/12\/image-1-1024x576.png 1024w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/12\/image-1-768x432.png 768w\" sizes=\"auto, (max-width: 1280px) 100vw, 1280px\" \/><\/a><\/figure><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2025\/12\/06\/ghost-of-tsushima-ambience-gdc-talk-now-available-on-the-vault-for-free\/\" target=\"_self\" >Ghost of Tsushima Ambience GDC talk now available on the vault (for free!)<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">In March 2021, Apoorva Bansal and I gave a talk for GDC entitled &#8220;Big World, Small Team: Designing a Scalable Ambience System for Ghost of Tsushima.&#8221; The talk outlined the journey we took in developing the procedural ambience system we used and I hoped it would serve as a potential blueprint for other studios looking&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-821 post type-post status-publish format-standard has-post-thumbnail hentry category-ghost-of-yotei tag-gamesoundcon tag-ghost-of-yotei\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><figure class=\"wp-block-post-featured-image\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2025\/10\/18\/ghost-of-yotei-talk-at-gamesoundcon-2025\/\" target=\"_self\"  ><img loading=\"lazy\" decoding=\"async\" width=\"2009\" height=\"1128\" src=\"https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/10\/image-1.png\" class=\"attachment-post-thumbnail size-post-thumbnail wp-post-image\" alt=\"Ghost of Y\u014dtei talk at GameSoundCon 2025\" style=\"object-fit:cover;\" srcset=\"https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/10\/image-1.png 2009w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/10\/image-1-300x168.png 300w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/10\/image-1-1024x575.png 1024w, https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/10\/image-1-768x431.png 768w\" sizes=\"auto, (max-width: 2009px) 100vw, 2009px\" \/><\/a><\/figure><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2025\/10\/18\/ghost-of-yotei-talk-at-gamesoundcon-2025\/\" target=\"_self\" >Ghost of Y\u014dtei talk at GameSoundCon 2025<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">Our lead sound designer, Josh Lord, and I are giving a talk at GameSoundCon this year about some of the audio system improvements we crafted for Ghost of Y\u014dtei. I&#8217;m really excited about this talk and am so proud of these systems that the team built. Our foley system in particular is something that is&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-818 post type-post status-publish format-standard hentry category-game-music category-ghost-of-yotei tag-ghost-of-yotei tag-music tag-soundtrack\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2025\/10\/11\/ghost-of-yotei-ost-listening-party\/\" target=\"_self\" >Ghost of Yotei OST Listening Party<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">On October 15th 2025 our composer Toma Otowa and I joined Erika Ishii to discuss and listen to some of the tracks from the soundtrack of Ghost of Yotei. It was really fun to get to discuss some of the tracks and listen to them with a small audience. Jason Connell, one of our creative&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-794 post type-post status-publish format-standard hentry category-ghost-of-yotei tag-ghost-of-tsushima tag-ghost-of-yotei\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2024\/09\/28\/ghost-of-yotei-announced\/\" target=\"_self\" >Ghost of Yotei announced!<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">It was an exciting week for me and all of us at Sucker Punch, as we finally announced our new project. Ghost of Yotei to the world! I look forward to doing some deep dives into the new systems and sounds that we &#8216;ve built for this game. I&#8217;m so excited to share more soon! <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-706 post type-post status-publish format-standard hentry category-ghost-of-tsushima tag-ghost-of-tsushima tag-podcast\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2022\/09\/10\/ghost-of-tsushima-podcasts\/\" target=\"_self\" >Ghost of Tsushima podcasts!<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">I&#8217;ve long been a fan of Sam Hughes&#8217; Sound Architect podcast. He always asks great questions and the results are informative discussions with very talented audio people. I was pleasantly surprised when he reached out asking if I&#8217;d like to chat with him about Ghost of Tsushima. It took a lot longer than either of&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-704 post type-post status-publish format-standard hentry category-ghost-of-tsushima category-mixing tag-ghost-of-tsushima tag-mixing\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2022\/09\/10\/the-mix-of-ghost-of-tsushima\/\" target=\"_self\" >The Mix of Ghost of Tsushima<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">[editor&#8217;s note: This was originally published here on June 9, 2021]. It\u2019s hard to believe Ghost of Tsushima is almost a year old already! It came out on July 17, 2020. We started planning for the final mix in February of that same year. Do you remember February of 2020? The only people, at least&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-702 post type-post status-publish format-standard hentry category-ghost-of-tsushima category-sound-design tag-bloopers tag-ghost-of-tsushima\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2022\/09\/10\/the-sound-design-of-ghost-of-tsushima-bloopers\/\" target=\"_self\" >The Sound Design of Ghost of Tsushima: Bloopers<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">No five year long project would be complete without at least a few goofy bloopers. There were so many more that we just didn\u2019t capture, but I hope this brings a smile to your face. For me, it is just a reminder of how lucky we are to do what we do day to day&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><li class=\"wp-block-post post-701 post type-post status-publish format-standard hentry category-field-recording category-ghost-of-tsushima category-sound-design tag-ambience tag-field-recording tag-ghost-of-tsushima tag-sound-design\">\n\n<div class=\"wp-block-columns alignwide is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:66.66%\"><\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\" style=\"flex-basis:33.33%\"><h2 class=\"wp-block-post-title\"><a href=\"https:\/\/bradleymeyer.com\/wp-core\/2022\/09\/10\/the-sound-design-of-ghost-of-tsushima-crafting-the-ambience\/\" target=\"_self\" >The Sound Design of Ghost of Tsushima: Crafting the Ambience<\/a><\/h2>\n\n<div class=\"wp-block-post-excerpt\"><p class=\"wp-block-post-excerpt__excerpt\">To be honest, when we first started making Ghost of Tsushima, I was probably most excited about the possibility of traveling to Japan to capture ambience. We sent two teams over to Tsushima and throughout Japan but I didn&#8217;t get to go. It kinda made sense. These were more sight-seeing tours for environment artists, character&hellip; <\/p><\/div><\/div>\n<\/div>\n\n<\/li><\/ul><\/div>\n\n\n\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-container-core-group-is-layout-1c23af49 wp-block-group-is-layout-constrained\">\n<p class=\"wp-block-paragraph\"><\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-794e3cfa wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<div class=\"wp-block-group has-global-padding is-layout-constrained wp-block-group-is-layout-constrained\">\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary>Latest posts<\/summary><ul class=\"wp-block-latest-posts__list wp-block-latest-posts\"><li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/bradleymeyer.com\/wp-core\/2026\/03\/14\/the-sound-design-of-ghost-of-yotei-character-foley\/\">The Sound Design of Ghost of Y\u014dtei: Character Foley<\/a><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/bradleymeyer.com\/wp-core\/2026\/01\/24\/the-sound-design-of-ghost-of-yotei-ambience\/\">The Sound Design of Ghost of Y\u014dtei: Ambience<\/a><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/bradleymeyer.com\/wp-core\/2025\/12\/06\/ghost-of-tsushima-ambience-gdc-talk-now-available-on-the-vault-for-free\/\">Ghost of Tsushima Ambience GDC talk now available on the vault (for free!)<\/a><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/bradleymeyer.com\/wp-core\/2025\/10\/18\/ghost-of-yotei-talk-at-gamesoundcon-2025\/\">Ghost of Y\u014dtei talk at GameSoundCon 2025<\/a><\/li>\n<li><a class=\"wp-block-latest-posts__post-title\" href=\"https:\/\/bradleymeyer.com\/wp-core\/2025\/10\/11\/ghost-of-yotei-ost-listening-party\/\">Ghost of Yotei OST Listening Party<\/a><\/li>\n<\/ul><\/details>\n<\/div>\n<\/div>\n\n\n\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\"><ul class=\"wp-block-archives-list wp-block-archives\">\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2026\/03\/'>March 2026<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2026\/01\/'>January 2026<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2025\/12\/'>December 2025<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2025\/10\/'>October 2025<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2024\/11\/'>November 2024<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2024\/09\/'>September 2024<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2022\/09\/'>September 2022<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2021\/02\/'>February 2021<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2020\/12\/'>December 2020<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2020\/07\/'>July 2020<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2018\/12\/'>December 2018<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2017\/01\/'>January 2017<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2016\/08\/'>August 2016<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2016\/02\/'>February 2016<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2015\/10\/'>October 2015<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2015\/04\/'>April 2015<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2015\/03\/'>March 2015<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2014\/10\/'>October 2014<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2014\/03\/'>March 2014<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2013\/11\/'>November 2013<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2013\/07\/'>July 2013<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2013\/05\/'>May 2013<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2013\/04\/'>April 2013<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2013\/03\/'>March 2013<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2013\/01\/'>January 2013<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2012\/11\/'>November 2012<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2012\/09\/'>September 2012<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2012\/07\/'>July 2012<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2012\/05\/'>May 2012<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2012\/03\/'>March 2012<\/a><\/li>\n\t<li><a href='https:\/\/bradleymeyer.com\/wp-core\/2012\/02\/'>February 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