{"id":844,"date":"2025-12-06T17:44:38","date_gmt":"2025-12-07T01:44:38","guid":{"rendered":"https:\/\/bradleymeyer.com\/wp-core\/?p=844"},"modified":"2025-12-06T17:44:39","modified_gmt":"2025-12-07T01:44:39","slug":"ghost-of-tsushima-ambience-gdc-talk-now-available-on-the-vault-for-free","status":"publish","type":"post","link":"https:\/\/bradleymeyer.com\/wp-core\/2025\/12\/06\/ghost-of-tsushima-ambience-gdc-talk-now-available-on-the-vault-for-free\/","title":{"rendered":"Ghost of Tsushima Ambience GDC talk now available on the vault (for free!)"},"content":{"rendered":"\n<p>In March 2021, Apoorva Bansal and I gave a talk for GDC entitled &#8220;Big World, Small Team: Designing a Scalable Ambience System for <em>Ghost of Tsushima<\/em>.&#8221; The talk outlined the journey we took in developing the procedural ambience system we used and I hoped it would serve as a potential blueprint for other studios looking to build a robust, flexible ambient playback system that reduces the manual workload of hand-placing emitters in the world.<\/p>\n\n\n\n<p>The talk was behind a paywall, as many talks are on GDCVault, but I noticed recently it&#8217;s now accessible as free content, so I wanted to share it in hopes of more people being able to learn from the successes we had.<\/p>\n\n\n\n<p>GDC 2021 was a weird one because it was a fully remote GDC. We pre-recorded the talk and I was actually down at Playstation in San Mateo mixing the Director&#8217;s Cut of <em>Tsushima <\/em>at that time., while Apoorva was in his apartment. Then during the actual conference, we watched the stream and answered questions in the comments. It was a different time, and I&#8217;m so glad we&#8217;re back to in-person and hybrid conferences. Here&#8217;s the link to watch it on their site. Hope you enjoy! <\/p>\n\n\n\n<p><a href=\"https:\/\/gdcvault.com\/play\/1027222\/Big-World-Small-Team-Designing\">https:\/\/gdcvault.com\/play\/1027222\/Big-World-Small-Team-Designing<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In March 2021, Apoorva Bansal and I gave a talk for GDC entitled &#8220;Big World, Small Team: Designing a Scalable Ambience System for Ghost of Tsushima.&#8221; The talk outlined the journey we took in developing the procedural ambience system we used and I hoped it would serve as a potential blueprint for other studios looking [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":846,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5,24],"tags":[59,9,60],"class_list":["post-844","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-ghost-of-tsushima","category-systems-design","tag-gdc","tag-ghost-of-tsushima","tag-talks"],"jetpack_featured_media_url":"https:\/\/bradleymeyer.com\/wp-core\/wp-content\/uploads\/2025\/12\/image-1.png","jetpack-related-posts":[],"jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/bradleymeyer.com\/wp-core\/wp-json\/wp\/v2\/posts\/844","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/bradleymeyer.com\/wp-core\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/bradleymeyer.com\/wp-core\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/bradleymeyer.com\/wp-core\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/bradleymeyer.com\/wp-core\/wp-json\/wp\/v2\/comments?post=844"}],"version-history":[{"count":3,"href":"https:\/\/bradleymeyer.com\/wp-core\/wp-json\/wp\/v2\/posts\/844\/revisions"}],"predecessor-version":[{"id":849,"href":"https:\/\/bradleymeyer.com\/wp-core\/wp-json\/wp\/v2\/posts\/844\/revisions\/849"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/bradleymeyer.com\/wp-core\/wp-json\/wp\/v2\/media\/846"}],"wp:attachment":[{"href":"https:\/\/bradleymeyer.com\/wp-core\/wp-json\/wp\/v2\/media?parent=844"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/bradleymeyer.com\/wp-core\/wp-json\/wp\/v2\/categories?post=844"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/bradleymeyer.com\/wp-core\/wp-json\/wp\/v2\/tags?post=844"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}