I’ve long been a fan of Sam Hughes’ Sound Architect podcast. He always asks great questions and the results are informative discussions with very talented audio people. I was pleasantly surprised when he reached out asking if I’d like to chat with him about Ghost of Tsushima. It took a lot longer than either of us would have liked to set things up, but once we did, we had a really great chat. We went over the normal one hour time for his interviews and easily could have spoken for another hour or three. I hate the sound of my own voice and my penchant for interjections of “um,” “like,” and “you know,” but hopefully you’ll find it informative too.
More recently, I was asked by Alistair Hirst over at Dolby to talk with him about Ghost, so I got Adam Lidbetter, our supervising sound designer at Playstation, Andrew Buresh, our senior music editor, and Apoorva Bansal, who did most of the audio programming on Ghost to sit down and talk about the audio of Ghost and some of the fun challenges we dealt with. Here’s the result there:
Last one here, but worth a mention. I was contacted by Hamidreza Nikoofar, an Iranian sound designer, composer and podcaster. He has a podcast called Wassup Conversations and has hosted an impressive array of guests. We had a good chat about my career and Ghost and I highly recommend checking out Hamid’s other episodes.