Month: October 2025

  • Ghost of Yōtei talk at GameSoundCon 2025

    Ghost of Yōtei talk at GameSoundCon 2025

    title "Advanced Systems Design of Ghost of Yotei"

    Our lead sound designer, Josh Lord, and I are giving a talk at GameSoundCon this year about some of the audio system improvements we crafted for Ghost of Yōtei. I’m really excited about this talk and am so proud of these systems that the team built. Our foley system in particular is something that is revolutionary (to me) because it simplifies the assets required, gives designers more creative freedom in the engine, AND somehow makes animation tagging fun.

    We’ll be speaking about that, our location-based ambience, combat and waterways. All of which demonstrate an evolution in our systems and process to make the world of Ghost of Yōtei more nuanced and detailed than its predecessor while entailing less manual work for sound designers.

    The talk will be taking place on October 29th at 4:15pm in Academy 3 at the Burbank Marriott Convention Center

  • Ghost of Yotei OST Listening Party

    On October 15th 2025 our composer Toma Otowa and I joined Erika Ishii to discuss and listen to some of the tracks from the soundtrack of Ghost of Yotei. It was really fun to get to discuss some of the tracks and listen to them with a small audience. Jason Connell, one of our creative directors was supposed to be there as well, but unfortunately was sick. Toma is such an easy guy to chat with that we easily could have spent another few hours talking about the music and sharing anecdotes. Hope folks will join and enjoy what I think has turned out to be an exceptional soundtrack.