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The Sound Design of Ghost of Yōtei: Character Foley
When given a chance to talk about our Foley system in Ghost of Yōtei, you will undoubtedly hear me gush and rave incessantly and claim it’s the first time I’ve ever really enjoyed tagging animations. All these things are absolutely true. Josh Lord, who architected the new system, talked about it at our talk at…
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The Sound Design of Ghost of Yōtei: Ambience
Ambience is such a crucial part of what makes a Ghost game a Ghost game: it provides a time machine for the player, whisking them back to a believable version of feudal Japan. On both Ghost games, we had Sucker Punch trips to Japan. Although no audio people went on those trips, I always gave…
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Ghost of Tsushima Ambience GDC talk now available on the vault (for free!)
In March 2021, Apoorva Bansal and I gave a talk for GDC entitled “Big World, Small Team: Designing a Scalable Ambience System for Ghost of Tsushima.” The talk outlined the journey we took in developing the procedural ambience system we used and I hoped it would serve as a potential blueprint for other studios looking…
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Ghost of Yōtei talk at GameSoundCon 2025
Our lead sound designer, Josh Lord, and I are giving a talk at GameSoundCon this year about some of the audio system improvements we crafted for Ghost of Yōtei. I’m really excited about this talk and am so proud of these systems that the team built. Our foley system in particular is something that is…
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Ghost of Yotei OST Listening Party
On October 15th 2025 our composer Toma Otowa and I joined Erika Ishii to discuss and listen to some of the tracks from the soundtrack of Ghost of Yotei. It was really fun to get to discuss some of the tracks and listen to them with a small audience. Jason Connell, one of our creative…
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Ghost of Yotei announced!
It was an exciting week for me and all of us at Sucker Punch, as we finally announced our new project. Ghost of Yotei to the world! I look forward to doing some deep dives into the new systems and sounds that we ‘ve built for this game. I’m so excited to share more soon!
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Ghost of Tsushima podcasts!
I’ve long been a fan of Sam Hughes’ Sound Architect podcast. He always asks great questions and the results are informative discussions with very talented audio people. I was pleasantly surprised when he reached out asking if I’d like to chat with him about Ghost of Tsushima. It took a lot longer than either of…
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The Mix of Ghost of Tsushima
[editor’s note: This was originally published here on June 9, 2021]. It’s hard to believe Ghost of Tsushima is almost a year old already! It came out on July 17, 2020. We started planning for the final mix in February of that same year. Do you remember February of 2020? The only people, at least…
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The Sound Design of Ghost of Tsushima: Bloopers
No five year long project would be complete without at least a few goofy bloopers. There were so many more that we just didn’t capture, but I hope this brings a smile to your face. For me, it is just a reminder of how lucky we are to do what we do day to day…
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The Sound Design of Ghost of Tsushima: Crafting the Ambience
To be honest, when we first started making Ghost of Tsushima, I was probably most excited about the possibility of traveling to Japan to capture ambience. We sent two teams over to Tsushima and throughout Japan but I didn’t get to go. It kinda made sense. These were more sight-seeing tours for environment artists, character…
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