I was interviewed a while back about methodologies for using reactive music in fighting games. I stumbled upon it the other day whilst trolling the internets. The author, Johnny Kilhefner, posed some interesting questions about how someone might go about designing a reactive music system. I rattled off some ideas and now it’s available for the world to see (and hopefully for someone to develop a music-based fighting game). Click here to open the article in another tab.
Recent Comments
No comments to show.Archives
- November 2024
- September 2024
- September 2022
- February 2021
- December 2020
- July 2020
- December 2018
- January 2017
- August 2016
- February 2016
- October 2015
- April 2015
- March 2015
- October 2014
- March 2014
- November 2013
- July 2013
- May 2013
- April 2013
- March 2013
- January 2013
- November 2012
- September 2012
- July 2012
- May 2012
- March 2012
- February 2012