Tag Archives: field recording

The Sound Design of Ghost of Tsushima: Crafting the Ambience

To be honest, when we first started making Ghost of Tsushima, I was probably most excited about the possibility of traveling to Japan to capture ambience. We sent two teams over to Tsushima and throughout Japan but I didn’t get … Continue reading

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The Sound Design of Ghost of Tsushima: Horses

One of the first decisions made on Ghost of Tsushima was that our main means of fast locomotion in the game would be horses. It made sense since that was what was used by both Mongols and Japanese warriors in … Continue reading

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Trip report: Satsop nuclear power plant (Glass recording)

On October 6th, I had the privilege to join a few other sound designers (James Nixon, Kristoffer Larson, Pete Comley and Andy Martin) on a trip to the Satsop Nuclear Power Plant out in Elma, Washington about a half hour west … Continue reading

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The Sound Design of inFamous Second Son: Video Powers

Of all the powers in inFamous Second Son, Video powers may have been the most esoteric. I mean smoke at least has an analog in fire (and we used some fire elements in both the visual and sound design), but … Continue reading

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Adventures in Foley: The Tumbling Machine

A few months ago we were recording some sounds for inFamous Second Son, when I realized how challenging it is to get continuous debris recordings in a tiny recording booth. Inspired in part by the ArenaNet team’s field recording journal … Continue reading

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Adventures in the Field, Volume 2: Snowboarding

While we were working on the skateboarding game back at Free Range Games, we were hoping it would take off and they’d ask us to do a snowboarding game (it didn’t, but as a stopgap we ended up making SummitX … Continue reading

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Adventures in the Field, Volume 1: Skateboarding

Undoubtedly, one of the most enjoyable, fun aspects of being a sound designer is field and foley recording. Perhaps one of the fondest memories of my career was when I was working for Konami in Hawaii.  We were doing a … Continue reading

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