Tag Archives: Unity

Adventures in the Field, Volume 2: Snowboarding

While we were working on the skateboarding game back at Free Range Games, we were hoping it would take off and they’d ask us to do a snowboarding game (it didn’t, but as a stopgap we ended up making SummitX … Continue reading

Posted in Field Recording, Sound Design Tagged , ,

Psuedo-Occlusion in Unity

Unity is an awesome engine for quickly iterating and building game content. The audio features have definitely improved over the years, but it’s still rather limited in many ways.  Randomization of pitch, volume, lpf, or even sounds can only be … Continue reading

Posted in Sound Design, Systems Design Tagged , , , , ,