
Our lead sound designer, Josh Lord, and I are giving a talk at GameSoundCon this year about some of the audio system improvements we crafted for Ghost of Yōtei. I’m really excited about this talk and am so proud of these systems that the team built. Our foley system in particular is something that is revolutionary (to me) because it simplifies the assets required, gives designers more creative freedom in the engine, AND somehow makes animation tagging fun.
We’ll be speaking about that, our location-based ambience, combat and waterways. All of which demonstrate an evolution in our systems and process to make the world of Ghost of Yōtei more nuanced and detailed than its predecessor while entailing less manual work for sound designers.
The talk will be taking place on October 29th at 4:15pm in Academy 3 at the Burbank Marriott Convention Center

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