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Author Archives: Rev. Dr. Brad
Protected: The Sound Design of Ghost of Tsushima: the Furin (windchime)
There is no excerpt because this is a protected post.
Posted in Uncategorized
Wwise Tour 2020: Sonic Storytelling
I finally updated my website’s backend after being on PHP v5.6 (current version is something like 7.4) for far too long. Good news is now you can access the site via https for better security. Now that that is done … Continue reading
Posted in Ghost of Tsushima, Sound Design, Systems Design, Tools/Middleware
Tagged ghost of tsushima, Wwise
Ghost of Tsushima Shipped!!!!
Apologies to the one and a half people that may actually check this blog frequently for new content. Needless to say, I’ve been busy for the past few years working on Ghost of Tsushima. I’m SO excited that it has … Continue reading
Posted in Ghost of Tsushima
The Playstation 1 as you never heard it
The Playstation 1 turned 25 this month, and I was just going through some old recordings when I stumbled upon this gem (warning: it’s a slow build, but it gets loud!): For reference, here’s what that SHOULD sound like: I … Continue reading
Managing Quality of Life (as a Manager)
(this post originally appeared on designingsound.org) We all work in creative fields doing creative work with creative people. Along with that creativity is some semblance, great or small, of technology and the requirement for us to guesstimate the length each … Continue reading
The Feels of Interactive Audio
(this post originally appeared on designingsound.org) [Author’s note: much of what I describe below could be construed as “reactive audio,” not “interactive” because sound is most often reacting to other systems and world parameters rather than directly affecting them in … Continue reading
Dealing with external production issues
(this post originally appeared on designingsound.org) Let’s consider (for the next 178 words) the production process as a river, and we are a drop of water flowing from the beginning of the project to the end. Like every other drop of water, … Continue reading
Evoking Emotion in Pure Sound Design
(This post originally appeared on designingsound.org) When we discuss what makes the sound in any medium: film, music, video game, theater, etc. effective, it usually boils down to one of four aspects, and often all four: the detail in the … Continue reading
Tutorial: Using Queries in Wwise
This post originally appeared on designingsound.org The Query Editor is a powerful tool within Wwise, yet most people I talk to either aren’t aware of it or never use it. With the Query editor, you can run searches in … Continue reading
Posted in Tools/Middleware
Tagged query editor, tools, Wwise
Quick tip: using templates in Wwise
(this originally appeared as a post for designingsound.org) Like any tool in a game developers toolbox, Wwise is a deep, complex program with an owners manual longer than most novels. Who has time to read through an entire manual these … Continue reading
Posted in Tools/Middleware
Tagged templates, tools, Wwise