Tag Archives: skateboarding

Psuedo-Occlusion in Unity

Unity is an awesome engine for quickly iterating and building game content. The audio features have definitely improved over the years, but it’s still rather limited in many ways.  Randomization of pitch, volume, lpf, or even sounds can only be … Continue reading

Posted in Sound Design, Systems Design Tagged , , , , ,

Adventures in the Field, Volume 1: Skateboarding

Undoubtedly, one of the most enjoyable, fun aspects of being a sound designer is field and foley recording. Perhaps one of the fondest memories of my career was when I was working for Konami in Hawaii.  We were doing a … Continue reading

Posted in Field Recording, Sound Design Tagged ,